Slots – The Slots Chapter in the Personalization Programming Guide
1 min readSlot definition: A position in a group, series, or sequence; a place or position of employment. Also: A gap in the fuselage of an airplane, especially in a section of the tail or wing, through which air is drawn to provide lift.
Another skill that slots teach you is to make quick decisions. The many options presented by online slots force you to decide what pay lines you want to bet on, whether to go for a bonus game, or how much you’ll wager per spin. Those kinds of decisions are great practice for when you’re out in the real world and need to be decisive.
The pay table is a very important part of any slot machine. It is where you will find the different rules and symbols that are used to create winning combinations. It will also show you how to change the number of paylines that are active on a slot. This is important because the more paylines you have, the greater your chances of hitting a win.
A slot is a dynamic placeholder that either waits for content to be added (a passive slot) or actively calls out for it using a targeter or an Add Items to Slot action. It is generally not a good idea to use more than one scenario per slot for offer management panels as this can lead to unpredictable results. The slots chapter in the Personalization Programming Guide covers the slot properties in detail.